“One must learn by doing the thing; for though
you think you know it, you have no certainty, until you try.” - Sophocles
And so it is that several millennia
later we discuss what many tout as a new(er) theory of the way we learn. In modern education, this is known as
constructionism, an extension of its cousin, constructivism. Orey (Laureate Education, Inc., 2011)
summarizes it well by calling it: “A theory of learning that state people learn
best when they build an external artifact or something they can share with
others.” Both of my grandfathers were
incredibly good at getting me to do this.
Instead of teaching me all of the steps to a job, with minute details
and special orders, they would hand me a tool and a piece of wood and tell me
to get to work. Through those trials and
tribulations, I learned skills with more understanding and depth than I ever
would have by reading a book or even watching someone else do it.
This constructionist lens of
learning is how I would like to take a look at a teaching strategy that Pitler,
Hubbel, Kuhn, and Malenoski (2007) call “generating and testing hypothesis.” Though it may sound all shiny and new it is
really just a collection of ideas and resources that teachers can use to teach by
using problem-based learning (PBL) with their students. According to Glazer (2001), problem-based
learning: “Is an effort to challenge students to address real-world problems
and resolve realistic dilemmas.” In
other words, a problem is either discovered by or presented to students, and
the process of solving that problem is used to teach students content within
the context of the solution.
Today we are going to look at
specific techniques involving problem-based learning. More specifically, we will how technology can
aid students learning this way by allowing them: “To spend more time
interpreting the data rather than gathering the data” (Pitler et al., 2007, p
203). As a science teacher, I am well
aware of this pit fall, having spent extra days, and even weeks, trying to sort
out data from a lab to make it accessible for students. Pitler et al. (2007) offer up three general
categories of technologies to aid constructionist learning which I will follow
in this analysis: 1) Spreadsheet software, 2) Data collection tools, and 3) Web
resources.
Spreadsheet Software:
There are many spreadsheet programs
out there; however, the king of them all seems to be Microsoft Excel. I will mention that there are a few benefits
to using Google Spreadsheets in terms of accessibility online and a few other
features, but almost every computer I have touched in schools has Excel loaded
on. Despite your brand choice, there are
huge advantages for teachers to use this software in class.
The obvious advantage is data
analysis whether it is lab results or test scores. Numbers can be easily compiled, crunched, and
plotted with only basic knowledge of the program. However, today we are not discussing a
spreadsheets ability to count; rather we are looking at its use in helping
students learn in a manner consistent with constructionist theory.
The examples shown by Pitler et al.
(2007) do not involve number crunching.
Rather, the teacher sets up a spreadsheet that allows students to test a
hypothesis. Students are told that they
inherit ten thousand dollars and must decide how to invest it to maximize their
yield. To bring this back to the
learning theories, students are given a realistic scenario for which they must
figure out the best solution. As a
science teacher, I can see many advantages to spreadsheet software in testing
hypotheses. For example, students could
use the software to determine how large of a sample size they would need to get
an accurate picture of population. Alternatively,
they could devise a plan to decrease pollution levels for families by
calculating current levels. Of course, I
am spouting out examples without having done them, but I see some potential for
uses of spreadsheets in problem-based learning especially.
Data Collection Tools:
A hypothesis is not a hypothesis
unless it can be tested. Pitler et al.
(2007) are spot on when they discuss the importance of data collection in
testing a hypothesis when they describe how: “Students research problems, form
a hypothesis, and collect data to confirm, deny, or revise their last
hypothesis” (p 210). However, they way
they apply data collection tools, from Probeware to the internet, it is not a
teaching strategy, rather a teaching aid.
Almost all of the problem-based
learning I have directed in my classroom requires the collecting of data. This data is often used to help solve a
problem, though occasionally, and perhaps more effectively, it has been used to
determine the problem itself. For example,
while working in Montana with the Watershed Education Network (WEN), middle
school students first pointed out rapid decline in the health of a local river
through their monitoring of the river itself.
Data collection tools can greatly speed up this process. In the case of these middle school students, these
Probeware devices made monitoring streams feasible during a normal school
day.
I have a great example of internet-based
data collection tools used by students tracking the migration of certain
species across the continent. Students
from across the country input dates and counts of sightings. This data was collected into charts that show
where different species are in their migration.
Web Resources:
This category is really the dumping
ground for anything found online that has not fit into the other two
categories. However, Pitler et al.
(2007) discuss their importance in allowing: “Students to use background
knowledge, make decisions, and see the outcome of their hypotheses, often in
virtual situations that would be impossible or financially unfeasible in real
life” (pp 212-213). In science, I know
of many simulators that allow students to test the hypotheses they have derived
from other parts of the class. There is
an added benefit to these in terms of student buy-in and engagement, which
helps with learning and motivation (2007).
It is easy to fall into the pitfall
of thinking every simulation online fits into constructionist learning
theory. However, we must make sure that
students are actually able to create stuff and not just fill in preset
boxes. As the line is fuzzy between
these two, I would encourage teachers to aim hard towards the side of design,
rather than just manipulation. On that
note, I believe Pitler et al. (2007) gave us many great resources to aid students
in implementing Problem-based learning.
We just have to understand the importance of making learning relevant to
students. This means leaving things open
ended enough for students create things on their own. Though technology can be an incredible aid in
constructionist learning, it is also very easy for teachers to design something
that is really just a digital worksheet.
Resources:
Glazer, E. (2001). Problem Based
Instruction. In M. Orey (Ed.), Emerging perspectives on learning, teaching, and
technology. Retrieved March 21, 2012 from http://projects.coe.uga.edu/epltt
Laureate Education, Inc.
(Producer). (2011). Constructionist and constructivist learning theories [DVD].
Bridging Learning Theory Instruction and Technology. Baltimore, MD: Author.
Pitler, H., Hubbell, E., Kuhn, M.,
& Malenoski, K. (2007). Using technology with classroom instruction that
works. Alexandria, VA: ASCD.


You present a thorough review of the three digital tools, which can be used in problem-based tasks. I really need to learn more about implementing spreadsheets that are easy to use for students and for me! In PE, of course, I put more emphasis on "collecting" the data, where students are actively "building" their health as they count laps, heart rate, etc.
ReplyDeleteThe internet-based data collection tool you mentioned is an amazing example of the collaborative power of the Web. There is obviously no way any one student can collect all the migrational data for a particular bird, and the solution is found through knowledge sharing. Fabulous!
You made another good point regarding the difference between manipulative tasks as compared to design. The task of designing something involves many more stages of development, planning, creativity, decision-making, application of knowledge, analysis and reflection than a manipulative task. Design is really 3D.
Alexi
It seems to me that spreadsheets could have a huge impact on a PE class. The data collection and analysis could be an incredible motivator for students. Think of what it could do to a students morale to see a chart of their times or reps throughout a year. You could very easily set-up a template where they insert their data and it calculates averages and percent automatically to save time. I do see what you mean about collecting data rather than designing (building) tangible products. I guess the tangible part would have to be their accomplishments. Again, this may go more towards the manipulative rather than the design as we previously discussed. Either way, you should start by getting some of this software involved and then see where it takes you.
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